
Spiral Counter
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You've been chained up within a tower, with nothing but your tail to parry attacks.
Take revenge on those who would keep you shackled and make your escape.
Spin clockwise to parry a clockwise attack (indicated by red), and counterclockwise to parry a counterclockwise attack (indicated by blue). Every attack can be parried.
Controls:
Right Click/RB - Spin Clockwise
Left Click/LB - Spin Counterclockwise
WASD/Left Joystick - Move
Escape/P/Start - Pause
E/Right Face Button - Interact
F/Select - Fullscreen
C/Top Face Button - Hide/Show Controls
Post Jam Changes
-Made tutorial more clear
-Improved performance
-Fixed some bugs
-Adjusted some colors to be more vibrant, mostly to help distinguish the red and blue from each other more
-Removed easy mode, normal mode now starts the player off with 8 hearts, and hard mode now starts the player with 4 hearts
-Added godmode option
-Added option to skip bosses
-Added boss health bars for second and third boss
-First boss’s shield’s hp slightly reduced in some areas
-Second boss has less downtime between attacks
-Second boss head slowed a bit during the damage phase
-Second boss attack phases reduced from 3 to 2, second phase will now trigger at exactly half health
-Slight change to second boss’s attack pattern
-Third boss memory game projectiles are now slowly turn the color they are rotating.This is to give the players more of a chance to still parry them even if they fail the memory test. The projectiles are also a little slower
-Third boss memory test color glare lasts a little longer
-Third boss portals now appear from left to right to make memorization more intuitive
-Slowed down the third boss stage hazards a little, no longer speeds them up at (outside of hard mode)
-Small animation changes to third boss
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Spiral Counter
Nice! Thanks for posting a video of my game, congrats on beating it! :)